To see the two of us jumping around like children at 3am in the morning must mean something positive and significant happened to us. It was one of those moments that empowers us to keep pushing forwards even when we don’t feel like it.
So what am I talking about? well just best I start at the beginning……
In the beginning.
As you all know we have been developing Skyline with the aim to be able to make releasable games quickly. Every now and then you get a glimpse of this power but then it’s generally quashed with so many problems that we are thrown back into deep development awaiting the day we can attempt an idea again. Last week was thankfully not one of these times.
This quick journey was started five days ago on the back of the 0.9.7 release when we were asked to create a demo for the OSVR headset. we thought yeah we can do that, then we realized we only had a week left to finalise the OSVR Skyline integration and create a complete stand alone game package eek!
The demo idea was broken down into five stages and we discussed what we could possibly achieve for each stage. We knew early on that our vision would have to be watered down a little and made into a realistic goal. These stages were then shoehorned into the week ahead but necessarily a stage per day as all tasks were juggled in between other jobs and we tackled only what was needed at that moment to keep the project moving forwards.
Our idea was to create a fantasy flight on the back of a dragon through a huge landscape filled with dragons and mages who would try to stop us reaching our destination, great idea for a game too 😉