After moving heaven and earth we have fought off the hordes of invaders that have threatened the sacred lands and the modules of power have been gathered. But seriously its been a long time in getting to you, we are now happy to present new Skyline Update 0.9.7.7.
This update has many module editor improvements and loads of new modules to make the visual mechanics system fully usable. We have put the new modules to good use by developing a new powerful FPS System which is not only expandable for Skylines core but easy for you to customise and adapt to your game. So without further ado lets take a tour of some of the new features you have now got in your new update.
Continue reading Skyline Game Engine V0.9.7.7 Release
Hey, We have had a request for a new blog on the development of the engine.
A lot of the engine is working again, but we are experiencing some strange errors and bugs which are taking some time to get fixed and working with the Ogre3D team to iron these out.
However, overall the engine is getting close for an alpha release. We have decided that when we release, both versions of skyline will be given out as certain sections of the new renderer are not as stable as they could be. We are still developing both versions the best we can to provide you with an engine that is working and an engine that is faster, some better visuals etc…
So this weeks work has seen the return of the mesh editor and the gui editor in the new renderer and navmesh is now underway. However, speaking with the Ogre3D team, they have suggested rewrites on parts of the engine which use a slighly imcompatible feature. It isnt big work to replace, but does add a bit of time consuming.
Continue reading Skyline Development Log : April 2016