It has been a while since the last blog post with none stop work and late nights to get the second generation of Skyline bugs fixed before the Christmas holidays.
Since Skyline Generation 2 went into private alpha and there have been many bug sessions and most of them have been worked out and we are getting very positive feedback from our commercial indie users.
Here are the highlights of what has been going on behind the scene:
- Skyline Generation 2 in Private Alpha.
- Terrain System
- Script Editor
- New game object system & new level design tools
- Customer Service
- Steam GreanLight
- API Server
Second generation of Skyline Game Engine
We have been overwhelmed with the positive feedback form our commercial indie users, the features of the PBR (Physically Based Rendering system) and with other features the 2nd generation brings to the table.