Hello Fellow skyline game devs,
This time we have some great news about Gen2 and the new terrain system that is being developed. The past week has shot past but within it we managed to really shoot forward with the terrain system and managed to add a good portion of the features Gen1 had.
Continue reading Skyline Gen2 – Terrain Development February 2017
We have thought long and hard about what we want skyline to be like for a new user and how it should work for them.
One of these things is having ready to use assets that the end user wont be restricted with and will be able to export their
game with the assets included.
With the new Game Object System, populating the system with assets that allow users to click and create scenes without much effort
and be able to export it to send to their friends or sell the game without having to deal with licensing the assets and setting them
We are in contact with a model company at the moment and are working towards a lucrative deal with them that will allow the users
of skyline to play, test and create their games without any major restrictions. We also have plans to get some contracted assets
that will be skyline’s very own and populate the asset store.
If we have more assets, then the asset store will be upgraded to match the rest of the engine and also link through to skyline for
purchasing and downloading assets easily.
And to top it off, with the looming steam release sometime this year, we want the engine to be as populated and complete yet easy to use
and fun to play with as fast as possible.
Here is the Go Fund Me page link:
Please click the image below to goto the page or click this link: GofundMe – Skyline Game engine – Asset Fund
If you want to donate through paypal instead, then click and follow this link:
GUI Editor Return’s
The functionality of the second generation of Skyline is returning in leaps and bounds as we see the return of the GUI editor (featured image) with new and improved features that make it easier then ever to create graphical interfaces, HUD’s and more.
The GUI editors now includes the dragging of modules into the editor that increases the efficiency of the work flow even if you are new to HTML and CSS.
When you first open the GUI editor make sure to create a new document “GUI Editor > Main menu > File > New GUI”, it creates a .rml, .rcss.
In addition to the GUI editor we have the new game objects system that makes creating your scenes not only quicker but efficiently allowing you to place your level content.
The Game Objects System
Continue reading Gen2 Release Private Alpha – v 0.9.8.9