Skyline Gen 2 – The first Demo level!


Hi Friends,

Been a while but back into full development mode for me, SP has been doing a great job with all of the low level rendering upgrades whilst I have been dealing with other issues that life and the universe throws in our path.

Ok what have we been up to?
To find out more and to look at some nice in development level screen grabs please continue reading 😉
Continue reading Skyline Gen 2 – The first Demo level!

Dragon Rider VR


To see the two of us jumping around like children at 3am in the morning must mean something positive and significant happened to us. It was one of those moments that empowers us to keep pushing forwards even when we don’t feel like it.

So what am I talking about? well just best I start at the beginning……

In the beginning.

As you all know we have been developing Skyline with the aim to be able to make releasable games quickly.  Every now and then you get a glimpse of this power but then it’s generally quashed with so many problems that we are thrown back into deep development awaiting the day we can attempt an idea again. Last week was thankfully not one of these times.

This quick journey was started five days ago on the back of the 0.9.7 release when we were asked to create a demo for the OSVR headset. we thought yeah we can do that, then we realized we only had a week left to finalise the OSVR Skyline integration and create a complete stand alone game package eek!

DragonRiderVR_01

The demo idea was broken down into five stages and we discussed what we could possibly achieve for each stage. We knew early on that our vision would have to be watered down a little and made into a realistic goal. These stages were then shoehorned into the week ahead but necessarily a stage per day as all tasks were juggled in between other jobs and we tackled only what was needed at that moment to keep the project moving forwards.
Our idea was to create a fantasy flight on the back of a dragon through a huge landscape filled with dragons and mages who would try to stop us reaching our destination, great idea for a game too 😉

Continue reading Dragon Rider VR

Skyline Game Engine V0.9.7.2 Release 2 Out Now!


What a couple of weeks it has been since the last update. We have created a full VR Demo using skyline and exported for you all to try and we have also just released a new version of skyline tagged with V0.9.7.2 that has many fixes over the last release and we have many new features as well :)

So what have we fixed then; well, we encountered many of the bugs you users have encountered over the past weeks when developing this game and really gone to town fixing them.
This means the Duplicate bug is now fixed as well as the move bug which acted similar and we also fixed many others which you can find the changelog here: V0.9.7 Full Changelog

When the auto update was released, we did have a few problems getting it upgrade and there is a forum post dedicated to this:
V0.9.7.2 Forum Release

We have improved many features but on top of this, we have the major news of announcing:

OSVR is now integrated into the Skyline Game Engine!

You can make beautiful immersive games for anyone who owns an OSVR HDK which are available now: http://www.osvr.org/hardware/buy/

Continue reading Skyline Game Engine V0.9.7.2 Release 2 Out Now!

Skyline Game Showcase – RC Helicopter WIP 01


This time we haven’t got a development feature to show you, but we do have the very first game showcase.

The game’s current development name is “RC Helicopter”. RC stands for Radio controlled. We know this isn’t radio controlled but the craft modeled is alike to a real RC heli version.

What the idea of this project is to create a level where you have to fly through a certain amount of pickups in a certain amount of time which would be the flight time of an RC Helicopter’s battery life. If you have ever flown one in real life, then you will know that they usually last around 5 minutes.

Continue reading Skyline Game Showcase – RC Helicopter WIP 01