Mechanics – Action based Activate Message


All games need some sort of interaction with the player character. So far in Skyline we have the new character scripts to make it easy to get started with your character development but how do we make the character interact with items in the world and present feedback to the player.

Sensors, triggers and distance calculations are all tools of the mechanics developer. These widgets provide the means to send system event to the players scripts and actions where the developer can add their own code to make something cool happen when one of these events are received. Skyline has access to these cool event toys, both in action form and in Lua plus the forthcoming visual mechanics system. I have seen some cool Lua code that a few users has written to create player interactivity and though I would give it a try without using much Lua script and focusing on the available actions.

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Character Development – Import a Fuse Character into Skyline Part-2


Welcome to part two of this exciting installment, well may be not that exciting but with this knowledge you will be creating some exciting games with your new characters taking center stage.
We have already looked at how to get our characters from Fuse to the mixamo website and back to the computer complete with animations. If you are unsure what this is all about I do recommend that you read part 1 of this tutorial to bring you up to speed, as in the following sections we will be bringing life to your creations and have them running around inside your Skyline scene. Piece of cake! no really, its not that hard I will show you how.

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Character Development – Import a Fuse Character into Skyline Part-1


 

Skyline new and improved asset workflow also gives you a speedy import pipeline for your characters, although the best results are gained by using FBX but the other formats still can bring success generally with a few extra steps in the import process. So in this tutorial we will be working with FBX models from a well known character development toolset – Mixamo Fuse.

FuseImage

Many of you will already own or if not, will have seen the Fuse character toolset out there in cyberspace. Fuse is a friendly tool that will have you making characters from Urban city folk to Zombies, Orcs and Dwarfs etc. You can get a free version which will be great for this tutorial as we will be covering importing into Skyline rather than creating your own character as there are many tutorial on this out there. Download Free Fuse here!

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Artists Guide to Lua Part-2


Ready for the next installment of the Lua introduction tutorial, “Oh no not more learning” I hear you say. A few more basic bits of information then we can just dig in and get our hands dirty with some practical examples and get you making dynamic Skyline scenes.

All this information will be repeated over and over again in the upcoming practical examples, but don’t worry about terminology as it’s more important to know how to use the features and what they do rather than know what they are called.
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Artists Guide to Lua Part-1


Skyline uses the industry standard Lua with most of the standard lua features available. On top of this Skyline ships with a large set of interface libraries providing script access to many of Skylines core features to enable you to leaver the most out of the toolset.

“I am not a scripter and never really got my head around code.”

“I am not a scripter and never really got my head around code.” We hear this quite often as many people we have met are art driven, but being just an artist in todays game development environment can slow you down with seeing your ideas come to life. We developed Skyline to be as artist driven as possible as we don’t want to spend ages scripting, but there are time when you just can not get away without some code!

This is where I see you run away screaming you won’t get me coding!

This is where I see you run away screaming you won’t get me coding!
Continue reading Artists Guide to Lua Part-1