Artists Guide to Lua Part-2


Ready for the next installment of the Lua introduction tutorial, “Oh no not more learning” I hear you say. A few more basic bits of information then we can just dig in and get our hands dirty with some practical examples and get you making dynamic Skyline scenes.

All this information will be repeated over and over again in the upcoming practical examples, but don’t worry about terminology as it’s more important to know how to use the features and what they do rather than know what they are called.
Continue reading Artists Guide to Lua Part-2

Artists Guide to Lua Part-1


Skyline uses the industry standard Lua with most of the standard lua features available. On top of this Skyline ships with a large set of interface libraries providing script access to many of Skylines core features to enable you to leaver the most out of the toolset.

“I am not a scripter and never really got my head around code.”

“I am not a scripter and never really got my head around code.” We hear this quite often as many people we have met are art driven, but being just an artist in todays game development environment can slow you down with seeing your ideas come to life. We developed Skyline to be as artist driven as possible as we don’t want to spend ages scripting, but there are time when you just can not get away without some code!

This is where I see you run away screaming you won’t get me coding!

This is where I see you run away screaming you won’t get me coding!
Continue reading Artists Guide to Lua Part-1