To see the two of us jumping around like children at 3am in the morning must mean something positive and significant happened to us. It was one of those moments that empowers us to keep pushing forwards even when we don’t feel like it.
So what am I talking about? well just best I start at the beginning……
In the beginning.
As you all know we have been developing Skyline with the aim to be able to make releasable games quickly. Every now and then you get a glimpse of this power but then it’s generally quashed with so many problems that we are thrown back into deep development awaiting the day we can attempt an idea again. Last week was thankfully not one of these times.
This quick journey was started five days ago on the back of the 0.9.7 release when we were asked to create a demo for the OSVR headset. we thought yeah we can do that, then we realized we only had a week left to finalise the OSVR Skyline integration and create a complete stand alone game package eek!
The demo idea was broken down into five stages and we discussed what we could possibly achieve for each stage. We knew early on that our vision would have to be watered down a little and made into a realistic goal. These stages were then shoehorned into the week ahead but necessarily a stage per day as all tasks were juggled in between other jobs and we tackled only what was needed at that moment to keep the project moving forwards.
Our idea was to create a fantasy flight on the back of a dragon through a huge landscape filled with dragons and mages who would try to stop us reaching our destination, great idea for a game too 😉
Continue reading Dragon Rider VR
What a couple of weeks it has been since the last update. We have created a full VR Demo using skyline and exported for you all to try and we have also just released a new version of skyline tagged with V0.9.7.2 that has many fixes over the last release and we have many new features as well
So what have we fixed then; well, we encountered many of the bugs you users have encountered over the past weeks when developing this game and really gone to town fixing them.
This means the Duplicate bug is now fixed as well as the move bug which acted similar and we also fixed many others which you can find the changelog here: V0.9.7 Full Changelog
When the auto update was released, we did have a few problems getting it upgrade and there is a forum post dedicated to this:
V0.9.7.2 Forum Release
We have improved many features but on top of this, we have the major news of announcing:
OSVR is now integrated into the Skyline Game Engine!
You can make beautiful immersive games for anyone who owns an OSVR HDK which are available now: http://www.osvr.org/hardware/buy/
Continue reading Skyline Game Engine V0.9.7.2 Release 2 Out Now!
Over the past few months we have been in contact with the VR industry driven open source initiative known as OSVR to integrate their technology into the Skyline Game Engine to enable their new product called the Hacker Dev Kit(HDK available in July 2015) and all other HMD’s in their supporter network to be compatible with Skyline to create fully immersive 3D games & applications.
What is very interesting is that most hardware that supports OSVR will also be compatible with Skyline. This also works the other way around where the content developers supporting OSVR have another technological avenue to support their software development.
To further the interests of VR and Game Development, Aurasoft UK is now an OSVR Partner.
Continue reading Aurasoft UK (Skyline Game Engine) are official partners with OSVR