Quick Update – July 2016


Wow, its been so long since i wrote a blog letting everyone know how things are going with the development of the skyline game engine. As i sit in the baking summer heat of 36 degrees and sat in the top floor of our new house overlooking the fields with a minimal connection to the internet.. i think to myself… what has changed with skyline.

The answer, a lot…….

The new renderer has come leaps and bounds as we changed codebase which broke many ported features but after some time spent fixing these, we now have the start of a terrain system working with full PBR. It has a few bugs which make it not usable for public. Currently the editing features are being built as we can only generate a tile so far, but the framerate and shadows look amazing..

On top of this, gui is complete and the material editor is coming together and the engine itself is feeling more stable in the core.

We are awaiting our connection to the internet which should happen this friday with any luck and i can upload some pictures of where we are.

The current version of skyline is also being developed and fixed with a few users requests, once the internet is solid here, then we can look at another release to fix some of the other problems you are having.

To new users of the community and to those who have recently purchased and those that have been long standing users, we are sorry for the lack of appearance and we are doing our best. It isnt usually like this and will improve in the time to come :)

Enjoy the development on your projects 😀

2 thoughts on “Quick Update – July 2016”

  1. Hope things get better for ya’ll….I have found that when things fall completely apart, you get to rebuild them like you want them…CO

Leave a Reply

Your email address will not be published. Required fields are marked *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>