Just found a few minutes to scribble down a few notes about the demo levels progress.
Gen 2 keeps on surprising us with its gorgeous visuals even with out the new HDR daylight system (more about this soon) the creatures look great and ripe for a bit of combat.
We have used the 3dFoin assets in the past but the new gen 2 renderer makes them stand out strong, looking forward to seeing them with some fog, HBAO and HDR 😉
Now the creatures have be added to the scene and converted to the new PBR material system, time to get some of the mechanics in place and get the FPS. But first here are some screenies of the creatures in game world
See you soon with more updates.
Happy Skylining 😀