March Recap – Steam Green Light, Terrain and more


We are proud to announce that the Steam Green Light campaign has been successful and we are now greenlit and ready to proceed with setting the engine up to go on the steam store. We were also greenlit in only 8 days which in our minds is an impressive time to be greenlit in. This has been a great milestone for the development and after years of hard work and listening to the community want and needs, we pride ourselves on getting constructive feed back from our community that is helping for us to develop the engine for the development community as a whole.

Now that we are Greenlit we have set a date for the Steam release to be Mid-Late 2017(more to come on this), this will give us time to get all of the features back into Gen2 that we had in the 1st generation and create a stable platform for game development and more.

Steam greenlight link: http://steamcommunity.com/sharedfiles/filedetails/?id=412077459

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Gen2 Release Private Alpha – v 0.9.8.9


GUI Editor Return’s

The functionality of the second generation of Skyline is returning in leaps and bounds as we see the return of the GUI editor (featured image) with new and improved features that make it easier then ever to create graphical interfaces, HUD’s and more.

The GUI editors now includes the dragging of modules into the editor that increases the efficiency of the work flow even if you are new to HTML and CSS.

When you first open the GUI editor make sure to create a new document “GUI Editor > Main menu > File > New GUI”, it creates a .rml, .rcss.

In addition to the GUI editor we have the new game objects system that makes creating your scenes not only quicker but efficiently allowing you to place your level content.

 

The Game Objects System

New Level Tools

Continue reading Gen2 Release Private Alpha – v 0.9.8.9